An intro to scenes, renderers, cameras and objects
Introduction of orbit controls and debugger options
Application of textures to 3d objects
Continuation of texture application except this time applying normal, displacement, alpha maps and remapping the UV images to the shape
Just a bunch of metal donuts floating around in space
Same as the lights scene but now introducing shadows
A mini haunted house scene applying lights, shadows and textures
A fun exploration of particle systems through sinusoidal waves
A cool ripple effect on the surface of the particle wave
A spiral galaxy of particles
Detecting scroll events to trigger animations in the scene
Utilising physics to make objects interact with each other through gravity
Building a full Monopoly game in Three.js - will move somewhere else later
Importing external 3d models into the scene
Triggering events with raycasters